STEAM (Science, Technology, Engineering, Art and Math) projects that integrate coding-making, electronics, robotics, and media.

Cross-cultural project-based learning and thematic Learning Circles through iEARN and GTP, connecting global and local issues to meet learning goals.

Pi4L is an e-learning program that aims to provide access to quality education and accelerate basic literacy and numeracy learning. A successful pilot, in partnership with UNICEF was implemented in Lebanon with Syrian refugees.

“Code the Raspberry Pi to Invent for the Benefit of Lebanon” is the theme of the first Raspberry Pi Competition, which is part of a national program that aims to promote coding and innovation in schools.



Using technology to automate agricultural processes, Shouf High College, Baakline


Rafi and Rabih are two Syrian students. Rabih has been working since he is very young helping his father in agricultural fields in the Bekaa and Rafi has been doing various jobs. They are now in a technical school in the mountain region of Shouf and they joined the DLI team. Working on the project has been challenging for them because of their job requirement.

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Auto-bell, Baakline Public School


Rania and Hiba, the two teachers at Baakline public school, led a team of 16 students and created an automated school bell. The project seemed simple at first but they decided to go for it after exploring x number of ideas. Their school is big with 3 floors and Hiba is the teacher in charge of ringing the bell manually every hour on her floor. They shared the idea with the team of students after they had been through the project steps as they were explained in the workshop.

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