“Code the Raspberry Pi to Invent for the Benefit of Lebanon” is the theme of the first Raspberry Pi Competition, which is part of a national program that aims to promote coding and innovation in schools.

STEAM (Science, Technology, Engineering, Art and Math) projects that integrate coding-making, electronics, robotics, and media.

A research project funded by IDRC and Ford Foundation which aims to design and use innovative pedagogies and technologies to improve the quality and accessibility of learning in and outside the classroom for children of host communities and Syrian refugees in Lebanon and Jordan. 

Pi4L is an e-learning program that aims to provide access to quality education and accelerate basic literacy and numeracy learning. A successful pilot, in partnership with UNICEF was implemented in Lebanon with Syrian refugees.

Cross-cultural project-based learning and thematic Learning Circles through iEARN and GTP, connecting global and local issues to meet learning goals.


Outstanding Team of the First Lebanon Raspberry Pi Competition 2016 winners back from UK


After weeks of preparation, the day had finally arrived and the Outstanding Team of the First Lebanon Raspberry Pi Competition 2016 was receiving its Orientation Session before traveling to the UK. We went over the detailed trip schedule with the team listing the do(s) and don’t(s), security issues and the many details of processes and procedures.buy kamagra

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Competition and Awards Day of the 1st Lebanon Raspberry Pi Competition for Schools – UK Lebanon Tech Hub and International Education Association


Beirut, Lebanon: Under the patronage of the Minister of Education and Higher Education, HE Mr. Elias Bou Saab, and for the first time in Lebanon, the Raspberry Pi competition took place at the ministry under the title “Code the Raspberry Pi to Invent for the Benefit of Lebanon”. 278 students from 30 schools (15 public, 15 private) presented 44 projects; they addressed problems that Lebanese face in the domains of health, power, water, waste, agriculture, education, and others giving practical solutions to solve them. Girls’ participation was a landmark in this competition as they represented 51% of the students, taking leading roles in the design and coding of projects related to different fields as well as in the construction of their prototypes; moreover, two public high schools for girls won prizes the first for the Outstanding Project and the second for the High School Category.

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